Jun 172009
 

 

               

Either the weatherman is playing tricks or we are indeed heading for a decent weekend. To remind you, below are the rules for this event.

NIAA FUNFLY RULES

Class One

Climb & Glide: 20 second climb, from the wheels leave the ground. Cut your engine and Glide for as long as possible. Time will stop when your wheels touch the ground again, a 10% Bonus for landing on the strip is awarded. The system we use for establishing when your engine has cut is, you will bring your throttle tick back to idle, once you are happy that your engine is cut, you throttle up, the time starts from then, if your engine hasn’t stopped, the watch will be reset and the procedure is repeated, you will be allowed a few attempts, but if it is looking like your engine is not going to stop it will be at the Competition Directors discretion whether you have to abort the attempt.

For electric planes, you will be required to keep the throttle stick at idle (and beforehand you have to convince the CD that the motor stops when you have the stick at idle) For those so inclined, loosing the battery or motor might make things ‘stop’ but you will get ‘nill points’ anyway!

Triple Thrash: Time starts from the wheels leave the ground, you must complete 3 touch & goes on the strip, 3 rolls, and 3 symmetrical loops, all in that order, then come round and do 1 final touch & go. The model must fly on and complete a circuit after the final touch (i.e. you can’t pile the model into the strip to get a good time!), the time is counted as soon as your wheels touch on the last touch & go. If your engine stops at any time during the round it can be restarted.

Touch & Goes: Time starts from the wheels leave the ground, you have 2 minutes to complete as many touch & goes as you can on the strip. If your engine stops at any time during the round it can be restarted.

Limbo: You take off complete one pass over or under (but under is your own risk!) the limbo poles, then as you approach for your second pass over or under the time will begin once you have passed over the string (if you go under that one won’t count). You will then have 2 minutes to complete as many passes under the string as you can. If you touch the ground during a pass, it won’t count, if you break the string on a pass, that is your time up and you will receive a score for the number of passes you had completed before the cut. The limbo gate is around 15ft to 20ft wide and 6ft high.

 

 

Class Two

Climb & Glide: 20 second climb, from the wheels leave the ground. Cut your engine and Glide for as long as possible. Time will stop when your wheels touch the ground again, a 10% Bonus for landing on the strip is awarded. The system we use for establishing when your engine has cut is, you will bring your throttle stick back to idle, once you are happy that your engine is cut, you throttle up, the time starts from then, if your engine hasn’t stopped, the watch will be reset and the procedure is repeated, you will be allowed a few attempts, but if it is looking like your engine is going to stop it will be at the Competition Directors discretion.

Loops: You takeoff, get yourself settled and positioned, when you are happy, you call begin and you will have 2 minutes to complete as many loops as you can. If your engine stops at any time during the round it can be restarted. The loopings have to be performed within the boundaries of the field.

Spot Landing: This should really be called Spot Landing/One minute flight, you have one minute to fly around and land on a predetermined spot as close to the one minute as possible. We will count you every 10 seconds and give a count down from 10seconds to 5 seconds at the end, after that you will have to judge the time yourself. The spot is approximately 3 foot square, your score will be worked out proportionally using the distance from the square and the time you landed.

 

 

Scoring: All rounds will be scored the same, the top placed competitor will be given 1000 points, then we will take your result in that round and give it a proportional score out of 1000, i.e. Winning score in touch and goes 20 (1000 points) , you get 10 touches you’ll get 500 points.

SAFETY: All competitors must fly in a safe and controlled manner, in front of themselves at all times, the Competition Director will enforce this. If you crash your model you will be allowed to use a similar model at the discretion of the CD.

 

Starting fees: £3.00 per pilot.

Take off of the first plane will be at 11:00. If you want to test your setup, be early!

BBQ will be lit, I’m sure there will be something to cook as well.

It’s the longest weekend of the year, lets make it something special!

Kees Blokland, CD

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